HOLD BOY
This collaboration is an exploration into how video games/technology/social networks today can be dangerous traps. More and more, people live in a digital, virtual world. To illustrate this, we follow a character who doesn’t know if he’s inside or outside his game anymore—if he’s playing it, or if the game is actually playing him.
The same goes for social media: are we using the algorithms, or are they using us? An important question for our societies in the coming years.
SFX
MUSIC
CREDITS
Design, Animation: Renaud Lavency
Music, Sound Design: Jeff Moberg